Blender3d/Blender Documentation Volume 1-User Guide/Beyond Blender
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- Beyond Blender
- Yafray as an Integrated External Renderer
- Part 1
- Interface
- Step-1
- Step-2
- Step-3
- Part 2
- Let there be light... And there was Yafray everywhere
- Part 3
- GI and other features
- The available Methods of GI
- Features for Full method of GI
- Other features of Yafray
- The Depth of Field
- HDRI or High Dynamic Range Illumination
- Closing comments
- Glossary for the geeks
- Part 1
- From Blender to YafRay Using YableX
- What is Yable?
- Which Yable?
- Where to get YableX?
- Installing the script
- The Interface
- Workflow philosophy.
- Global Settings
- Material Setting
- Light Settings
- Yable Juicy example
- What is Yable?
- YafRay
- Introduction
- Installation
- YafRay for Windows
- YafRay for Mac OSX
- YafRay on Linux
- Scene Description Language Overview
- Shaders
- Base Shaders
- Procedural
- Meta Shaders
- Renderable Objects
- Transform tag
- Object tag
- The Mesh tag:
- Lights
- Spot light
- Point light
- Sun light
- Soft light
- Area light
- Path Light
- Hemi Light
- Photon light
- Background
- Normal Image Background
- HDRI Background
- Constant Background
- Sun/Sky Background
- Camera
- Render
- Filters
- Anti Noise Filter
- Depth of Field Filter
- Yafray as an Integrated External Renderer